Description
(If this creature isn't monstrous
if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre
the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands
and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion
MMQ: Barbed Wire (Foil) Playing Cards (If this creature isn't monstrousAt the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Exchange/Return Notes
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